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    <description>Long-form technical writeups by Arthur Perng.</description>
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      <title>Should I Take the Elevator or the Stairs?</title>
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      <pubDate>Thu, 01 Oct 2026 12:00:00 GMT</pubDate>
      <description>It is a Software Engineer’s duty to spend hours to save seconds.</description>
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      <title>Judging LLM development with Magic: the Gathering</title>
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      <pubDate>Tue, 08 Sep 2026 12:00:00 GMT</pubDate>
      <description>A one-prompt Magic: The Gathering Commander test run on each new frontier model, with no re-prompting and no corrections — annotated answers, rules errors, and what the result does and does not show.</description>
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      <title>The Sucker Punch problem, revisited</title>
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      <pubDate>Tue, 28 Jul 2026 12:00:00 GMT</pubDate>
      <description>A game theory analysis of a Pokémon endgame: simultaneous decisions, incomplete information, and what changes once Sucker Punch starts running out of PP.</description>
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      <title>Reverse-Engineering BASED’s RNG because I wanted 1st on the speedrun leaderboard</title>
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      <pubDate>Sat, 11 Jul 2026 12:00:00 GMT</pubDate>
      <description>How I reverse engineered BASED’s Unity RNG, rebuilt its run generator in Python, and scanned the first 200 million seeds to find a 2:08 Set Seed run.</description>
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